About This Game "When you die, you normally have only one simple wish - to return and tell them - "Hey, guys - it's OK! No need to feel sad! Cause you know what? It's actually OK on both sides, really." But returning is not easy - the only way would be dreams - "half-dreams" - "ghost-dreams". The problematic part is if you get stuck - you turn into a demon. Hard to say what exactly it is, but we presume it's a painful and useless existence. Better to avoid doing this, really.My personal "problematic part" is that I am already stuck here. No idea how I'll get out this time..."On his journey to the "Other Side" Reader (and his "natural companion" Writer) meets various Ghosts and Demons, Holy Spirits and Gods. He also meets Singer, who is neither Ghost, nor Demon. At some point she becomes important to Reader. Realizing this won't stop him though.The world of Ghostdream should be scary, but it is not - it is just dark. The story should be sad since all the characters are more or less dead, but it is not, because they normally remember nothing, except some minor detail or two (for example the protagonist remembers himself reading a book - this is why they call him Reader. It is his only memory after all). Ghostdream is a retro-style Point and Click Adventure game with puzzles, exploration and story.- 55+ entirely animated locations (rooms)- 10+ characters- 8 Major Puzzles (no items required, exploration of the whole accessible area is a must) + standard adventure actions (like get here, talk there, press this, press that...)- 16 000+ words story (fully voiced)- about 10 hours to beat Ghostdream for the first time.- 20+ songs OST- 60 pages art book (with a puzzle guide) 6d5b4406ea Title: GhostdreamGenre: Adventure, Casual, IndieDeveloper:ArkHousePublisher:Forever Entertainment S. A.Release Date: 24 Oct, 2016 Ghostdream Ativador Download [key Serial] new ghost dream. ghost dream strain. ghost dream perfume 100ml. ghost dream ingredients. holy ghost dream. ghost dream 50ml gift set. ghost dream during pregnancy. ghost dream eau de toilette. ghost dream set. ghost dreams while pregnant. friendly ghost dream. blackbird ghost dream. ghost dream blouse lyrics. ghost dream mini. ghost dream the perfume shop. ghost dream eau de parfum gift set for her. ghost dreams during pregnancy. ghost dream bike. ghost dream redux. ghost dream meaning auntyflo This game has a very beautful art work, voice and music choice for its theme which I really enjoyed and kept me playing. The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, Reader, and his companion, Writer. While some acts had some satisfying puzzles like Act 1, 2 and 5, the remaining acts were very annoying as you had to find the right pixel to click on to progress further in the game (had to use a guide to find their exact locations). Dialogue in the game at first was alright but takes a noise dive as you progress, the conversation with Singer was, to be direct, cringey. Overall, I enjoyed it for what it is and hope the developer decides to try a new IP that plays into the developer's strength, the art concept (character and environment design) and music with a melancholy theme.. Decided to give this game a try due to the storyline description and art style. While I love the graphics, the dialogue took me out of the story almost immediately. The "humor" in the dialogue came off as a bit surreally juvenile to me...I didn't find it clever, nor did it add dimension to the story\/characters. It just didn't feel like it fit the atmosphere or figures in the game.There were some other minor aspects that I disliked (such as the set-up of the mouse controls, and the limited options on the start menu), but the dialogue was the main annoyance for me.. You click around and random text appears. The menu is hidden and I had to guess how to do the most interesting action, quit.. It's an odd game. I liked the visuals, the dialogues and the quirky characters, all this strange vision of after life. To progress you have to solve puzzles. Not inventory based puzzles (there is no inventory at all), but enigmas. An example: you have to understand obscure hints to know in which order you must click on symbols on a card, and the guard will let you pass to the next place. I found these puzzles often more tedious than fun. You slowly travel from screen to screen to see the hints, and you find the solution, or not. You don't interact much with the environment. So, I used a walkthrough a lot. I liked this game as a kind of visual novel, for the story, but not much for the gameplay. Overall, this is a unique, weird, small world, and for that I recommand this game (but maybe not at full price).. point and click game with bad mouse pointer. A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game.. This game has a very beautful art work, voice and music choice for its theme which I really enjoyed and kept me playing. The story, while being fair, was enough to keep the theme interesting enough to be invested in the character, Reader, and his companion, Writer. While some acts had some satisfying puzzles like Act 1, 2 and 5, the remaining acts were very annoying as you had to find the right pixel to click on to progress further in the game (had to use a guide to find their exact locations). Dialogue in the game at first was alright but takes a noise dive as you progress, the conversation with Singer was, to be direct, cringey. Overall, I enjoyed it for what it is and hope the developer decides to try a new IP that plays into the developer's strength, the art concept (character and environment design) and music with a melancholy theme.. Good game for those who speak well english and have an high IQ! it's pretty much an Mensa IQ test without looking at the guide:). It's an odd game. I liked the visuals, the dialogues and the quirky characters, all this strange vision of after life. To progress you have to solve puzzles. Not inventory based puzzles (there is no inventory at all), but enigmas. An example: you have to understand obscure hints to know in which order you must click on symbols on a card, and the guard will let you pass to the next place. I found these puzzles often more tedious than fun. You slowly travel from screen to screen to see the hints, and you find the solution, or not. You don't interact much with the environment. So, I used a walkthrough a lot. I liked this game as a kind of visual novel, for the story, but not much for the gameplay. Overall, this is a unique, weird, small world, and for that I recommand this game (but maybe not at full price).. A classic Point and Click game, so that is what you will get, the game offers everything a classic of the genre would need with some very unique art, i would recommend this game, there are other reviews that offers more in depth details hould you wish to know more, but if you are a hidden object fan then you got yourself a game. Going Prone - Early Access Build 12: That's right - you can now go prone in Ravenfield! Being prone makes you a smaller target, but it will also let you fire weapons with reduced recoil and spread, making those long range shots easier to land!You can now load skins from your favorite mod into any map! Skins are even saved with your game configuration. On the instant action page you can now see a preview image with a sample of what weapons/vehicles/skins each team has available:In the example above, the Eagle team uses all official weapons, vehicles and skins while the Raven team uses items from various WW1 themed mods created by the Ravenfield modding community.Also, the main menu now has a button taking you to a list of featured mods. This is a list of community-curated mods that are worth checking out. The plan is to feature those really cool mods that might have slipped you by, so both new and old mods will be featured here.Finally, you can now enter photo mode from an ingame match. Simply press F8 at any time. This will pause the game and put you in a spectator camera which controls just like the normal spectator mode. If you want to disable the UI, you can do that with the Home and End buttons. Here's an example of a photo taken by Mason from the Ravenfield Discord server:Full change log:Main features:- Added prone (Default key: Z)- Added skins- Added game preview image when setting up an instant action match- Added photo mode- Added featured mods listOther fixes:- Fixed a bug where AI would sometimes spawn with the wrong skins (including the box man skin)- Improved how the player transitions between stand/crouch/prone stances. It now feels more smooth and is less likely to get the player stuck.- Added FOV based mouse sensitivity. This makes the mouse sensitivity consistent on all weapons based on how zoomed in they are.- Fixed an issue with bullet hole material where it would render fog badly.- Blood and bullet hole decals are now cleaned up when exiting a level.- Fixed a bug with AI on custom maps where they would never leave their spawn- Added debug key (F9) to show all available AI orders that are assigned by the AI commander.- Fixed a bug where jeeps/quads would sometimes spawn instead of turrets.- Added charing bool value to custom weapon animators so you can play custom animations when a weapon is charging up.- Fixed various spectator camera bugs.- Fixed a bug where AI weapons would sometimes not render in the killcam.I hope you'll enjoy this update!/SteelRaven7Quick edit: Don't forget to nominate Ravenfield for a steam award on the store page. Maybe the “Most Fun with a Machine” award fits best seeing as how you're playing against machine controlled bots??. The Big One - Early Access Build 11: Get ready for the biggest update so far: EA11This update features 2 new maps, Mountain Range and Canyon:Mountain range is a large map focusing on air combat, so prepare to put your dogfighting skills to the test! All air vehicles, from attack planes to transport helicopters are available on this level which makes the airspace quite chaotic. You can also fight on the ground, battling for capture points along a range of mountains.Canyon is a very open, mid-range map with lots of room for tanks and infantry to get around. The battle takes place in a drained dam, and even features a stranded aircraft carrier! The center of the map is entirely open, so prepare for a massive battle. Alternatively, you can flank the open area using a cave system.With EA11, it's now possible to specify weapons and vehicles on a per-team basis, allowing you to recreate historical battles, zombie apocalypses or whatever you can imagine! Maybe Eagle with pistols vs Ravens with anti tank launchers?EA11 also improves how your AI buddies get around, making them move smoother around the battlefield. On top of that, several key areas of the game have been optimized, so you should get higher framerates than before! Full change log:Main features:- Added new map: Mountain Range- Added new map: Canyon- Added team-specific weapons and vehicles game configurations- You can now restrict player weapons too with a checkbox in the weapons switch.- You can also save and load your game configurations- Changed how vehicles/turrets spawn, they will only spawn on capture points owned by a team- Added priority based sound mixing. This should help make important sounds such as gunfire close to you stand out more, and generally make the game sound clearer.- You can kick dead bots to spawn a small ammo pickup. Perfect for when you're running dry!Other fixes:- Added zoom to spectator camera, hold ctrl and scroll to zoom.- Fixed spectator camera bugging out when attached to vehicles that die.- AI now avoids using weapons with splash damage if it can hurt teammates with it. In some circumstances (such as on a tank capturing a flag) they will still fire no matter what.- AI movement improvement, now way smoother than before- AI will sprint more than before, making it faster for them to reach capture points- AI defense improvements, they will now track down units who are capturing a flag.- AI now has a high chance of picking AT weapons when defending a flag that is under attack by a vehicle.- AI will now play climbing animations when climbing steep hills/obstacles- AI will no longer be able to automatically spot enemies if they are not in their viewcone.- Removed kill feed from skeletons in haunted mode.- Misc improvements and bugfixes to AI- Overall game optimization- Added draw distance option- Added v-sync option- Scalpel now only has 1 round, use it wisely!- Fixed an issue with helicopter miniguns sometimes not working correctly- A few minor tweaks to anti-tank weapon damage- M1 Garret now uses sniper sensitivity when aiming for more precise long range shots- Unlocked some previously secret weapons by default.- Sprinting while being crouched will now make you automatically stand up (only applies to toggle crouch mode)- Misc bugfixesEnjoy this update!/SteelRaven7. Archipelago Progress and update plans: Archipelago is shaping up nicely! If you haven't checked it out yet, you can try it on the beta branch (instructions here)! This is a brand new screenshot from today's beta branch update:I'm happy with the layout of the new map, so my plan is to finish up the overall structure of Archipelago and release it on the main steam branch as Early Access Update 2 next week. Don't worry, I will continue improving the map at a later stage, but I think it's good enough for now!This is what Archipelago looks like at the moment:After releasing the Early Access Update 2, I will shift my focus to custom map support and workshop integration. This means that I will start rolling out the official modding tools which are used inside the Unity Editor. There are already some really cool map ideas drawn by community members, and some of you even started making levels inside the Unity Editor!This is a custom map idea from community member McDenny's09:If you want to get access to the Map Making tools as soon as possible, make sure you join the discord chat server over on https://discord.gg/xavGMJa!Thanks!. Dialog Testing - Early Access Build 9: Hey everyone, and sorry about the radio silence lately!I've been taking some time off development, but now I'm back with regular updates again!This update adds a dialog system to the game. The dialogs will be mainly used in the conquest mode (which obviously isn't available yet), but I figured I should spend some time working on this feature and get your feedback on its first iteration. This means the gameplay changes in this update are very light, but you should look forward to some of the upcoming changes that are hinted at in this update ;)!Right now there are two dialogs available in the game. The first one will automatically pop up, but the second is hidden in the game. Make sure you check out the new roadmap page for some hints to find it!The roadmap was added to give a more clear picture of what remains to be added into the game before it leaves Early Access. I want to keep adding features to the game after it leaves Early Access too, so don't get discouraged if your favorite game suggestion isn't on the roadmap, it might be added later down the line anyway!Full change log:- Added dialog system- Added roadmap menu page- Fixed some minor issues when loading modded maps/weapons- Added some weapon modding features allowing modders to create more realistic weapons with simulated chambered rounds and mag drops.- For sure no secrets!!!To anyone a bit sad that this update doesn't contain more gameplay updates - sorry about that! I'll make sure to update the beta branch with new gameplay elements as soon as possible, so be on the look out!!!Finally, Ravenfield has now been on steam for exactly one year, and I'd like to thank everyone for the massive support for the game! Thanks to you, I can work full time on the game without any worries which is super exciting! Thank you!Enjoy this update!/SteelRaven7. Patch: Bugfixes May 19: I just updated the game with a couple of bugfixes!The following has been fixed:Added slowmotion bind in input optionsRespawn time option now worksCannot kick inside vehicles/turretsCannot lean inside vehicles/turretsMouse wheel works for weapon switch (if it's bound in input menu)HMG remaining ammo count doesn't bug out when resupplyingCan hide battalions UI with Home keyAdded alternative flight control preset (the default control layout from beta 5)If the update isn't automatically downloaded, you can restart steam to force download the update. Let me know if there are any other issues you're running into!. Custom weapon support is here! - Early Access build 5: Attention soldiers!You may already have noticed a surge of weapons on the Steam Workshop page, but now everyone can try them out! There are already around 100 custom weapons available to download and play, so what are you waiting for? Check them out now!Not only the community has been making weapons, I've also added an official M1 Garret (inspired by the classic Garand) rifle, complete with that PING sound when you empty the clip!Maybe you're interested in creating your own custom weapon for Ravenfield? I'm working on a guide on custom weapon creation which will be published in a few days. In the meantime, you can always ask for directions and help on the Ravenfield Discord server at https://discord.gg/xavGMJa.Here's the full change log of the EA5 update:- Added custom weapon support!- Added M1 Garret- Added AI weapons page in the instant action menu that lets you set exactly what weapons the AI should use- Overhauled loadout UI to work better with a larger number of weapons- Added weapon tagging, weapon makers can tag their weapons to group them together in the loadout UI and AI weapons page.- Made it so that resolution and fullscreen settings only can be changed in the main menu (You could change them ingame before, but they didn't have any effect, which caused some confusion)- Fixed a bug on mac where the game would try to load non-workshop mods from the wrong directory.- Added restart button to the ingame menu.- Added the launch option -nocontentmods that disables auto loading of content mods when the game starts.Hotfix 1:- Fixed some custom weapons intended to not be usable by AI could be manually enabled via the AI Weapons menu, producing buggy results.Hotfix 2:- Fixed the majority of pink texture issues on projectiles/explosions/smoke effects that was present on Mac and Linux.Enjoy this update!/SteelRaven7. Coastline - Early Access Build 8: This update is mainly about the new map - Coastline!Coastline is probably the most ambitious Ravenfield map to date, and focuses on close quarters engagement and verticality with the battle raging from sea level all the way up to the mountain ruins.This update also introduces new features such as the Configure Flags option, allowing you to customize a map's flag layout before starting the game!Full EA8 Change Log:- Added Coastline Map- Added Configure Flags option- Significant AI changes: > AI will now acquire new targets much faster, giving them a quicker reaction time and challenge > AI now has a Close Quarters mode where they automatically take cover when under fire. > Improved AI's CPU load so it's more spread out, meaning less frame drops/stutters caused by AI. > Misc AI fixes- Added ladders (Press use key to enter them)- Added water volumes, allowing maps to have lakes/etc on other heights than just the ocean water level.- Added alternate path AI hints, letting map makers hint the AI on how to spread out in a level when attacking capture points.- Added damage zones- Added speed limit zones, letting map makers hit the AI on what speed to traverse special zones in a level.- Added configurable-per-flag AI defense strategies for map makers.- Added one way level neighbors- Player only takes balance damage from getting hit by AI (still needs some tweaks, but it's better than just insta dying!)- Added cloud- Strictly no ET activities allowedHotfix 1:- Looks like the ET activities have been contained... for now...I hope you'll enjoy this update!/SteelRaven7
Ghostdream Ativador Download [key Serial]
penskechapora
Comments